I ran into something in my short playthrough that I think is significant, and is a big thing implemented in a lot of good platformers. "Coyote TIme," where if you hit the mouse just as, or slightly after, you hit the end of a platform, you still get a jump. This was used in celeste and it helps the player to not feel "cheated" out of what looks like a good jump.
Sorry I should have figured you did something like it, wasn't trying to be rude. I was running across several platforms and kept hitting space at what I felt was the edge but the input wasn't read at all. Not used to keyboard controls though, that might be part of it.
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Beautiful art and style!
I ran into something in my short playthrough that I think is significant, and is a big thing implemented in a lot of good platformers. "Coyote TIme," where if you hit the mouse just as, or slightly after, you hit the end of a platform, you still get a jump. This was used in celeste and it helps the player to not feel "cheated" out of what looks like a good jump.
We actually already have coyote time. Maybe it's a bit short... ๐ค I'll definitely look into it further. Thanks for your feedback!
Sorry I should have figured you did something like it, wasn't trying to be rude. I was running across several platforms and kept hitting space at what I felt was the edge but the input wasn't read at all. Not used to keyboard controls though, that might be part of it.
Wonderful game!
Was wondering if you could make the source code available?
nice game !
very good love it, whats with the mush statue tho?
a bit too linear for my taste :-)
i found a glitch: im stuck in the edge when i die
in the bottom edge